Post by Admin on May 12, 2016 10:27:55 GMT -6
As you can imagine, a lot goes into supporting a competitive multiplayer game. Maintaining a level playing field can be tricky, but it’s something that our team is committed to doing. With that said, every week, a part of the Battleborn Battleplan will be dedicated detailing the latest hotfixes that we’ve added to improve the overall experience. Here are this week’s hotfixes:
Galilea:
We took a good look at Galilea’s damage and found that she still has the ability to kill players in a short amount of time. We want to promote the health regeneration and zone control loops so we reduced damage some more. The Shield Throw skill was set to a high damage multiplier which we usually award to skills that deal damage only. Since the Shield Throw has a stun, we reduced the damage to match other skills that contain crowd control on top of damage.
-Reduced Galilea’s Great Sword damage by 18%
-Reduced Shield Throw damage by 33%
Miko:
Miko's ability to heal others and itself at the same time proved to enable duos of players to dive enemies without much risk. Now, Miko players will have to navigate spaces with more precision and rely on allies to peel off enemies more often instead of being able to just turn and run away.
-Reduced the movement speed bonus of Miko’s level 7 Left Helix Augment, Fight or Flight, to 15% and its duration to 2s
-Reduced the healing effect of Biosynthesis by 25%
ISIC:
ISIC's Rotating Wards allowed ISIC to soak lots of damage while dealing lots of damage. The reduction of Rotating Wards’ strength gives enemies a faster window to prevent ISIC from controlling the area. In addition, ISIC players could manipulate their shield regen easily with the first augmentation and some gear pieces so we reduced the augmentation strength. And since ISIC has so many defensive options, we wanted players to be able to quickly whittle ISIC down if they got past his defenses so we reduced his base health.
-Reduced ISIC’s base health by 20%
-Reduced Rotating Wards’ block strength by 50%
-Reduced Watchful Wards’ bonus by 40%
-Adjusted skill-based matchmaking ranges to speed up matchmaking times
-Fixed a minor audio issue on the Meltdown map, Paradise
-Changed all Faction loot packs to unlock at level 15
-Reduced the Silver and Gold medal requirements for each medal in the story mission “The Archive” by 20%
-Doubled the health of stationary defense objectives in story mode
- Added a turret to the final defensive objective in “The Saboteur”
-Made performance improvements on the multiplayer maps Echelon and Coldsnap
Galilea:
We took a good look at Galilea’s damage and found that she still has the ability to kill players in a short amount of time. We want to promote the health regeneration and zone control loops so we reduced damage some more. The Shield Throw skill was set to a high damage multiplier which we usually award to skills that deal damage only. Since the Shield Throw has a stun, we reduced the damage to match other skills that contain crowd control on top of damage.
-Reduced Galilea’s Great Sword damage by 18%
-Reduced Shield Throw damage by 33%
Miko:
Miko's ability to heal others and itself at the same time proved to enable duos of players to dive enemies without much risk. Now, Miko players will have to navigate spaces with more precision and rely on allies to peel off enemies more often instead of being able to just turn and run away.
-Reduced the movement speed bonus of Miko’s level 7 Left Helix Augment, Fight or Flight, to 15% and its duration to 2s
-Reduced the healing effect of Biosynthesis by 25%
ISIC:
ISIC's Rotating Wards allowed ISIC to soak lots of damage while dealing lots of damage. The reduction of Rotating Wards’ strength gives enemies a faster window to prevent ISIC from controlling the area. In addition, ISIC players could manipulate their shield regen easily with the first augmentation and some gear pieces so we reduced the augmentation strength. And since ISIC has so many defensive options, we wanted players to be able to quickly whittle ISIC down if they got past his defenses so we reduced his base health.
-Reduced ISIC’s base health by 20%
-Reduced Rotating Wards’ block strength by 50%
-Reduced Watchful Wards’ bonus by 40%
-Adjusted skill-based matchmaking ranges to speed up matchmaking times
-Fixed a minor audio issue on the Meltdown map, Paradise
-Changed all Faction loot packs to unlock at level 15
-Reduced the Silver and Gold medal requirements for each medal in the story mission “The Archive” by 20%
-Doubled the health of stationary defense objectives in story mode
- Added a turret to the final defensive objective in “The Saboteur”
-Made performance improvements on the multiplayer maps Echelon and Coldsnap